Posts

Newest Post: An Uncertain Future

Good evening, my readers. As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured. However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead. I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the  bare-bones I had left... At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted. The main plot will not be the big deal, of course, but I will try making it different from the usual. The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown wh...

Ner'zhul.Seraphim: More Speed and Defense / Patch Note No. 1A

Good evening, readers. After Ner'zhul.Seraphim have gotten a nice reception during  her first release weeks, the author decided to create a character update that would make her and the VoidShell library stable for mid and higher end computers, while featuring some new gimmicks. ... This is the first  character's update that improves average framerate by optimizing her code, while tried to reduce the general CPU usage required by the main library. General code optimization in the character's state files and a new version of VoidShell are featured in this patch update, so do not expect visible visual improvements in her skill set, but you will see them smoothly now. Cool, right? Art asset created by SlenderFreak17 This character update can be downloaded by clicking on the main thumbnail, and  the download link of her main entry will eventually be updated, so no worries. After seeing the current state of VoidShell, I really never thought that single Eikidankai Framework modu...

Ner'zhul.Seraphim: Character Release...

Good evening, readers. After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess,  they will feature a new style format, being very different from what you are used to see in my old characters. You may even be surprised when seeing this character. It is not either Void.Schmelze or x00x00x... Ner'zhul.Seraphim: My first functional SuperNull playable character after 8 years of "hiatus", which has been  powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary. Contrary to other characters you have seen in the engine, she does not use a lot of visual  effects for her attacks but the ones she use are performed in an  ingenious way, so do not expect to see her full of VFXs. As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defen...

Halloween Reimu - Character Release

Good evening, readers. As you have probably noticed, it is October, the spooky Halloween month. I have decided to release one of my ancient SuperNull stylish relics from the past to the public: Of course, her code has been just updated and revamped to make her stable in most of the WinMUGEN builds, while her main SuperNull exploit has been changed for my own version, but not stronger than before... This is supposed to be released in the last day of October, but most people often ignore this insight, so whatever! Well, this is all for now, have a nice day.

Einherjar...

"Some things appear to be real, but how are you sure they actually exist?" Words provided by Einherjar. This is a SuperNull character, that is also a Proof-of-Concept, I have worked in collaboration with the author Nomi .  Einherjar uses the CTBOF engine vulnerability, which is not so used due to its ROP limitations, to load her shellcode in M.U.G.E.N 1.00.  Download link can be found either  here  or in Nomi's website. Caution: It may not work on some computers, due to the way the ROP technique works, so beware of that matter. It has been a very while since I have created a character like her, but well, this is all for now.

¡Dictador a La Base! Release

Hello friends. On this  occasion, my newest Eikidankai character (EX version, to be exact) under the name of "¡Dictador a La Base!", will finally be released Aléjate de el Eso Brad, o si no, te lanzará una bomba que hará cagar... Click here to download this character Warning: It is highly advised to run this character on a computer you use for testing purposes only Your antivirus may detect the files as viruses, but  it is just a false positive, so do not worry about it To be honest...  I do not have anything else to say but have fun with this character~ That is all for now, stay tuned for new content. Have a nice day...

Molotov-Donald

Hi friends. It has been a long while since I do not post anything in my blog, but in this ocassion, I will be releasing one of my oldest joke characters to the public: Molotov-Donald Some flawed code states have been removed to prevent the program from crashing. I have nothing to say but a download link will be provided below here: [> Download here <] That is all for now, stay tuned for new content. Have a nice day. 

Void-Schmelze Release!

Hello friends.  In this occasion I have decided to release Void-Schmelze, one of my first SuperNull characters, well, it is because I would like you friends to test her. (> Download here <) Keep in mind her SuperNull file, Eikidankai, might be able to do some malicious actions from your point of view, but do not worry, it will not damage your computer... Well, that is all, friends. Stay tuned for upcoming posts!

Explosive-Donald

Hi friends.  In this occasion I have released this old supernull character called Explosive-Donald. That is all, stay tuned for upcoming threads. (> Download here <)

Cyberia V1

(> Download here <) Hi friends.  I think this is the right time to release the first version of Cyberia, one of my old SuperNull characters, so enjoy!

Someone else is back...

She is back with more power, than before. Void is even worried about it...

Nyan-Cat Release(Win)

Hi everyone. I have decided to release this SuperNull character to the public, called  N yan - C at , which is virtually identical to the original source.   Nyan-Cat :v (> Download Here <) Enjoy.

Rainbow-Unknown(Release)

Hi everyone... After thinking about this for some months, I have decided to release this SuperNull character, called as  R a i n b o w - U n k n o w n. Well, she is a "mid tier" SuperNull character, so nothing else to say. Welp... (> Download Here <) Enjoy.

Biakiel - Public Release

Hi friends. I am here again to release the old version of a SuperNull character  called Biakiel.  I have decided to release this character, because he is old enough to be kept in private, so someone else could find him interesting. (>  Biakiel V2  <) I will leave the download link in this blog entry without removing it this time. Time to leave.

SpringTrap V1 Released (WinMUGEN only).

After having thought about this for a while, I have decided to release SpringTrap for WinMUGEN, a Replacer-type SuperNull character. It seems to be scarier than the original source, but actually not a big deal. Enjoy. (> SpringTrap V1 <)   El Hombre Morado...

Characters

This will be the main repository for my characters, as they will be posted here for quick access, regardless of them having their own entry. They can be downloaded them by clicking on their icons and latest releases will be shown first in the list . Technical information of each tier or sub-tier can be found  here . ... Character Tier Description Engine Version Last Version Cookie Clicker SuperNull: ASOF A character that will convert the engine into a different version of Cookie Clicker: Currently in Beta State. WinMUGEN VB 1.02 01/May/2024 Ner'zhul Seraphim SuperNull/Anti-Malware: VoidShell Core After several years of research and experimentation: A character that could be finally completed from my W.I.P. list. My first playable char...