Newest Post: Eikidankai Project: Formal Introduction

Good evening, my readers. Some of them already noticed the Eikidankai word is now reserved for my projects site, but then, what is the current whereabouts?  Contrary to expectations, I have been using most of my free time to work on this personal space, while slowly developing the fundamentals of my world-building. ... That is why I have not had enough time to introduce Eikidankai Project to you all. I found this occassion to be the right time to do it, so let's get started! And nope,  I did never leave the cheap community, but it is not my main focus for now. What's Eikidankai Project? It is the formal name given to my projects site. A personal space, seperated from my main blog, intended to feature original creations. Well, not 'original' in the most literal sense, but quite different from the usual. I have now the necessary knowledge and motivation for trying to keep moving forward. The existence's name where all my characters and stories take place will be ment...

Ner'zhul.Seraphim: More Speed and Defense / Patch Note No. 1A

Good evening, readers.

After Ner'zhul.Seraphim have gotten a nice reception during her first release weeks, the author decided to create a character update that would make her and the VoidShell library stable for mid and higher end computers, while featuring some new gimmicks.

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This is the first character's update that improves average framerate by optimizing her code, while tried to reduce the general CPU usage required by the main library.

General code optimization in the character's state files and a new version of VoidShell are featured in this patch update, so do not expect visible visual improvements in her skill set, but you will see them smoothly now.
Cool, right?

Art asset created by SlenderFreak17


This character update can be downloaded by clicking on the main thumbnail, and the download link of her main entry will eventually be updated, so no worries.

After seeing the current state of VoidShell, I really never thought that single Eikidankai Framework module would be finally completed, so I do not know how to feel about this...
I guess I should feel a bit better, knowing one of my most cherished and ambitious concepts has been finally accomplished, so that is something.

Well, this blog entry is going to be the last one of this year, so I hope you have a great day and new year's eve!

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