Newest Post: An Uncertain Future

Good evening, my readers. As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured. However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead. I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the  bare-bones I had left... At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted. The main plot will not be the big deal, of course, but I will try making it different from the usual. The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown wh...

Ner'zhul.Seraphim: More Speed and Defense / Patch Note No. 1A

Good evening, readers.

After Ner'zhul.Seraphim have gotten a nice reception during her first release weeks, the author decided to create a character update that would make her and the VoidShell library stable for mid and higher end computers, while featuring some new gimmicks.

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This is the first character's update that improves average framerate by optimizing her code, while tried to reduce the general CPU usage required by the main library.

General code optimization in the character's state files and a new version of VoidShell are featured in this patch update, so do not expect visible visual improvements in her skill set, but you will see them smoothly now.

Cool, right?

Art asset created by SlenderFreak17


This character update can be downloaded by clicking on the main thumbnail, and the download link of her main entry will eventually be updated, so no worries.


After seeing the current state of VoidShell, I really never thought that single Eikidankai Framework module would be finally completed, so I do not know how to feel about this...
I guess I should feel a bit better, knowing one of my most cherished and ambitious concepts has been finally accomplished, so that is something.

Well, this blog entry is going to be the last one of this year, so I hope you have a great day and new year's eve!

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