Posts

Newest Post: An Uncertain Future

Good evening, my readers. As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured. However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead. I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the  bare-bones I had left... At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted. The main plot will not be the big deal, of course, but I will try making it different from the usual. The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown wh...

Ner'zhul.Seraphim: Character Release...

Good evening, readers. After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess,  they will feature a new style format, being very different from what you are used to see in my old characters. You may even be surprised when seeing this character. It is not either Void.Schmelze or x00x00x... Ner'zhul.Seraphim: My first functional SuperNull playable character after 8 years of "hiatus", which has been  powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary. Contrary to other characters you have seen in the engine, she does not use a lot of visual  effects for her attacks but the ones she use are performed in an  ingenious way, so do not expect to see her full of VFXs. As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defen...

Halloween Reimu - Character Release

Good evening, readers. As you have probably noticed, it is October, the spooky Halloween month. I have decided to release one of my ancient SuperNull stylish relics from the past to the public: Of course, her code has been just updated and revamped to make her stable in most of the WinMUGEN builds, while her main SuperNull exploit has been changed for my own version, but not stronger than before... This is supposed to be released in the last day of October, but most people often ignore this insight, so whatever! Well, this is all for now, have a nice day.

Ancient Relics

This old entry used to be the place where all my characters were hosted before I have left the M.U.G.E.N community forever, however, some links have been updated as some users asked me for them.   Jake The Dog (MVC2 Style) Date: 10/08/2013 Download Here Version 15.0 Jake The Dog (Akuma Style) Date: 04/07/2013 Download Here   Version 6.0         Cyber-Jake Date: 08/02/2013 Download Here Version 13.0