Newest Post: A Special Character Release...

Good evening, readers. After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess,  they will feature a new style format, being very different from what you are used to see in my old characters. You may even be surprised when seeing this character. It is not either Void.Schmelze or x00x00x... Ner'zhul.Seraphim: My first functional SuperNull playable character after 8 years of "hiatus", which has been  powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary. Contrary to other characters you have seen in the engine, she does not use a lot of visual  effects for her attacks but the ones she use are performed in an  ingenious way, so do not expect to see her full of VFXs. As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defen...

Einherjar...

"Some things appear to be real, but how are you sure they actually exist?"
Words provided by Einherjar.

This is a SuperNull character, that is also a Proof-of-Concept, I have worked in collaboration with the author Nomi
Einherjar uses the CTBOF engine vulnerability, which is not so used due to its ROP limitations, to load her shellcode in M.U.G.E.N 1.00. 

Einherjar - Boundless Marble
Download link can be found either here or in Nomi's website.

Caution:
It may not work on some computers, due to the way the ROP technique works, so beware of that matter.

It has been a very while since I have created a character like her, but well, this is all for now.

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