Posts

Newest Post: Eikidankai Project: Formal Introduction

Good evening, my readers. Some of them already noticed the Eikidankai word is now reserved for my projects site, but then, what is the current whereabouts?  Contrary to expectations, I have been using most of my free time to work on this personal space, while slowly developing the fundamentals of my world-building. ... That is why I have not had enough time to introduce Eikidankai Project to you all. I found this occassion to be the right time to do it, so let's get started! And nope,  I did never leave the cheap community, but it is not my main focus for now. What's Eikidankai Project? It is the formal name given to my projects site. A personal space, seperated from my main blog, intended to feature original creations. Well, not 'original' in the most literal sense, but quite different from the usual. I have now the necessary knowledge and motivation for trying to keep moving forward. The existence's name where all my characters and stories take place will be ment...

Eikidankai Development Log(1)

Eikidankai Development Log: Catching the WinMUGEN primary thread. The development of Eikidankai has been somewhat tedious to program, as when there is an interesting function to add into the coding, it mostly implies to modify the structure of all the code to implement it, or else I would not be able to perform that. That is why I am taking over 2 years or more to program that, well... One of the functions I had implemented some months ago was the ability to manipulate the primary thread of WinMUGEN, which in the previous versions of Eikidankai were not able to perform it. In this case, I used the SuspendThread function from an external thread to freeze the primary one. WinMUGEN before getting suspended by Eikidankai. Done!.. The suspend count has been increased by 1. That is all for now, have a nice day or night. Stay tuned for upcoming posts!