Newest Post: Eikidankai Project: Formal Introduction

Good evening, my readers. Some of them already noticed the Eikidankai word is now reserved for my projects site, but then, what is the current whereabouts?  Contrary to expectations, I have been using most of my free time to work on this personal space, while slowly developing the fundamentals of my world-building. ... That is why I have not had enough time to introduce Eikidankai Project to you all. I found this occassion to be the right time to do it, so let's get started! And nope,  I did never leave the cheap community, but it is not my main focus for now. What's Eikidankai Project? It is the formal name given to my projects site. A personal space, seperated from my main blog, intended to feature original creations. Well, not 'original' in the most literal sense, but quite different from the usual. I have now the necessary knowledge and motivation for trying to keep moving forward. The existence's name where all my characters and stories take place will be ment...

Ner'zhul.Seraphim: Character Release...

Good evening, readers.

After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess, they will feature a new style format, being very different from what you are used to see in my old characters.

You may even be surprised when seeing this character.
It is not either Void.Schmelze or x00x00x...

Two characters that are stuck in the WIP hell

Ner'zhul.Seraphim:

My first functional SuperNull playable character after 8 years of "hiatus", which has been powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary.

Contrary to other characters you have seen in the engine, she does not use a lot of visual effects for her attacks but the ones she use are performed in an ingenious way, so do not expect to see her full of VFXs.

As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defense is featured here.

These are the stances she uses:

[ Sealed ]
She has to contain herself to allow the opponent to "defeat" her

[ Normal ]
Same as the previous stance, but she will no longer let the opponent to hit her, seldom using some special attacks

[ Serious ] 
She now proceeds to use a little bit of her power to interfere with her enemies

[ Echtform ]
She no longer needs to hold back and will use all her full power

Well...
All of you have waited for this part to come, so after thinking of this for a while, I have decided to release this character to the public.

Click on below to download
Ner'zhul Seraphim: Download Token
Current Version: VS1.02
Make sure to read the ReadMe text file before use
VoidShell and MSHandler libraries must be placed into your engine's root directory

To access her configuration file:
You must find the "Config.vsi" file inside her main folder.

Ah yeah, I had forgotten about this...
My VSC powered characters are going to push your computer to the limit, so be prepared to handle them without causing your workstation to fall apart!

There might be future updates for this character, but who knows, future is uncertain.
...
If you have any doubt or question about this, feel free to comment it here!
Well, this is all for now, have a nice day. Thank you, Nomi.

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