Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

A Special Character Release...

Good evening, readers.

After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess, they will feature a new style format, being very different from what you are used to see in my old characters.

You may even be surprised when seeing this character.
It is not either Void.Schmelze or x00x00x...

Two characters that are stuck in the WIP hell

Ner'zhul.Seraphim:

My first functional SuperNull playable character after 8 years of "hiatus", which has been powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary.

Contrary to other characters you have seen in the engine, she does not use a lot of visual effects for her attacks but the ones she use are performed in an ingenious way, so do not expect to see her full of VFXs.

As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defense is featured here.

These are the stances she uses:

Sealed
She has to contain herself to allow the opponent to "defeat" her

Normal
Same as the previous stance, but she will no longer let the opponent to hit her, seldom using some special attacks

Serious
She now proceeds to use a little bit of her power to interfere with her enemies

Echtform
She no longer needs to hold back and will use all her full power

Well...
All of you have waited for this part to come, so after thinking of this for a while, I have decided to release this character to the public.

Click on below to download
Ner'zhul Seraphim: Download Token
Current Version: VS1.01
Make sure to read the ReadMe text file before use
VoidShell and MSHandler libraries must be placed into your main engine's root directory

To access her configuration file:
You must find the "STHeader(Init).vsc" file inside her Data subfolder

Ah yeah, I had forgotten about this...
My VSC powered characters are going to push your computer to the limit, so be prepared to handle them without causing your workstation to fall apart!

There might be future updates for this character, but who knows, future is uncertain.

If you have any doubt or question about this, feel free to comment it here!
Well, this is all for now, have a nice day. Thank you, Nomi.

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