Newest Post: Ner'zhul.Seraphim: More Speed and Defense / Patch Note No. 1A

Good evening, readers. I see Ner'zhul.Seraphim got a nice reception a fter having released her some weeks ago, but  the VoidShell library's CPU intensive use makes her nearly unusable, even for high-end computers.  ... Therefore, I have plans on releasing an optimization update that improves the character's average framerate, while trying to reduce the general CPU average used by the main library. General code optimization in the character's state files and a new version of VoidShell are featured in this patch update, so do not expect visible visual improvements in her skill set, but you will see them smoothly now. Cool, right? Art asset created by SlenderFreak17 This character update can be downloaded by clicking on the main thumbnail, and  the download link of her main entry will eventually be updated, so no worries. After seeing the current state of VoidShell, I really never thought that single Eikidankai Framework module would be finally completed, so I do not know ...

A Special Character Release...

Good evening, readers.

After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess, they will feature a new style format, being very different from what you are used to see in my old characters.

You may even be surprised when seeing this character.
It is not either Void.Schmelze or x00x00x...

Two characters that are stuck in the WIP hell

Ner'zhul.Seraphim:

My first functional SuperNull playable character after 8 years of "hiatus", which has been powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary.

Contrary to other characters you have seen in the engine, she does not use a lot of visual effects for her attacks but the ones she use are performed in an ingenious way, so do not expect to see her full of VFXs.

As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defense is featured here.

These are the stances she uses:

Sealed
She has to contain herself to allow the opponent to "defeat" her

Normal
Same as the previous stance, but she will no longer let the opponent to hit her, seldom using some special attacks

Serious
She now proceeds to use a little bit of her power to interfere with her enemies

Echtform
She no longer needs to hold back and will use all her full power

Well...
All of you have waited for this part to come, so after thinking of this for a while, I have decided to release this character to the public.

Click on below to download
Ner'zhul Seraphim: Download Token
Current Version: VS1.01
Make sure to read the ReadMe text file before use
VoidShell and MSHandler libraries must be placed into your main engine's root directory

To access her configuration file:
You must find the "STHeader(Init).vsc" file inside her Data subfolder

Ah yeah, I had forgotten about this...
My VSC powered characters are going to push your computer to the limit, so be prepared to handle them without causing your workstation to fall apart!

There might be future updates for this character, but who knows, future is uncertain.

If you have any doubt or question about this, feel free to comment it here!
Well, this is all for now, have a nice day. Thank you, Nomi.

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