Good evening, my readers.
As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured.
However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead.
I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the bare-bones I had left...
At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted.
The main plot will not be the big deal, of course, but I will try making it different from the usual.
The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown whenever possible, no worries.
[Era Closure]
I guess I will have to split my role as a M.U.G.E.N cheap author into two eras from this point on.
The Past Era
I cannot deny the moments I had when creating my cheap 'characters' back then were nice, but something deeply hit me after creating "Blasttrum" however.
A long-lasting feeling that gradually affected my way of viewing my "characters" for this engine, which indirectly caused me to create what today is called as "The Eikidankai Project", a personal projects workplace where my original creations would be featured.
The project is not M.U.G.E.N related, but due to its immature state and my mindset back then, little progress was made.
While working on some edits as an author, I slowly began to dislike them because I felt they were not really mine despite having worked on hardly.
After having completed the "VoidShell" library and "Ner'zhul.Seraphim", said feeling finally turned into a tipping point, causing me to think about the future of my project seriously.
That is how I finally resumed it to start ravamping the project to release the introduction stage to the public.
I am going to release some edits I have kept myself to the public whenever possible.
Collaboration characters are excluded because of obvious reasons.
14/Feb/2026
I had held this information for a long time, as I was kind of conflicted about the possible reception, but I guess it is time to let it flow.
This is going to take a lot of time, but well, whatever.
This blog entry is subject to updates, so stay tuned when possible.
Well, this is all for now, have a nice day.


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