Newest Post: An Uncertain Future

Good evening, my readers. As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured. However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead. I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the  bare-bones I had left... At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted. The main plot will not be the big deal, of course, but I will try making it different from the usual. The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown wh...

M.U.G.E.N - Engine Patch Differences

Hello my fellow readers.

You probably noticed new engine patches that combine the functionality of 3v3 and 4v4 simul matches have been released for WinMUGEN and MUGEN 1.xx, but before proceeding to download them, you decide to know what makes these engine patches worth it.

Well, you are in the right place to know what improvements my engine patches feature, so let us begin!

Patch Feature - Adjustable Team Limit
(> Adjustable Simul Team Limit <)
Main feature of my engine patches is the adjustable team limit, which allow you to create simultaneous matches with a maximum of 4 characters, so 4v2 or 3v4 matches are now possible in this patch version.

Patch Feature - Corrected Versus Screen
(> Corrected Versus Screen <)
Versus screen is now capable of showing the characters' potraits, while a maximum of 4 player names can be displayed, depending on the engine version. 

Patch Feature - Position Adjustment
(> Position Adjustment <)
The other 4 characters will have their position X adjusted to their nearest partners instead of appearing on random locations when a non 2v2 simul match is selected. 

Patch Feature - Reworked AI System
(> Reworked AI Control Handling <)
The AI Assignment procedure for simultaneous teams has been reworked in order to allow the player to control a single character while the rest of them are now AI-controlled.

(> Miscellaneous <)
Additional code optimization and bug fixes had to be performed to improve the game experience for some engine patch versions.
4GB Extension is already implemented in these patches.

If you happen to detect any unseen bug while using these engine patches, do not hesitate to let me know it!

Well, this is all for today, so I hope you have found this blog entry interesting to read.

Have a nice day!

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