Newest Post: A Special Character Release...

Good evening, readers. After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess,  they will feature a new style format, being very different from what you are used to see in my old characters. You may even be surprised when seeing this character. It is not either Void.Schmelze or x00x00x... Ner'zhul.Seraphim: My first functional SuperNull playable character after 8 years of "hiatus", which has been  powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary. Contrary to other characters you have seen in the engine, she does not use a lot of visual  effects for her attacks but the ones she use are performed in an  ingenious way, so do not expect to see her full of VFXs. As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defen...

WinMUGEN: EX Engine Patch

Hello, friends.

For this occassion, I have created my engine patch for WinMUGEN, which allows you to create simul matches with a maximum of 4 characters instead of 2, while several code fixes were made to improve the game experience.

WinMUGEN EX's main logo

Sample image of 4v4 teams

Download Here:

Warning: 
As expected from engine patches, unpredictable results could occur if known exploits are triggered in this program version, so keep it in mind while selecting your characters.

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There is also a 1.00/1.1b patch version in case you need them.