Newest Post: Eikidankai Project: Formal Introduction

Good evening, my readers. Some of them already noticed the Eikidankai word is now reserved for my projects site, but then, what is the current whereabouts?  Contrary to expectations, I have been using most of my free time to work on this personal space, while slowly developing the fundamentals of my world-building. ... That is why I have not had enough time to introduce Eikidankai Project to you all. I found this occassion to be the right time to do it, so let's get started! And nope,  I did never leave the cheap community, but it is not my main focus for now. What's Eikidankai Project? It is the formal name given to my projects site. A personal space, seperated from my main blog, intended to feature original creations. Well, not 'original' in the most literal sense, but quite different from the usual. I have now the necessary knowledge and motivation for trying to keep moving forward. The existence's name where all my characters and stories take place will be ment...

M.U.G.E.N 1.xx: Engine Patches

Oh, hello, readers.

I never thought I would end up creating a blog entry for this, as the latter was not even in my plans, but well... I have created these engine patches, which allow you to create simul matches with a maximum of 4 characters instead of 2, while some additional code fixes were implemented in said patches.

Patch Feature - Corrected Versus Screen
Patch Feature - Position Adjustment
Engine Version Download Links:

Warning: 
As expected from engine patches, unpredictable results could occur if known exploits are triggered in this program version, so keep it in mind while selecting your characters.

I am aware engine patches that implement this have already been released, but these patch versions also fix some primary code defects.

Additionally, the 1.1b patch version has been updated to make it compatible with one of the most known add-ons, MUGENHook.

...
There is also a WinMUGEN patch version in case you need it.