Newest Post: Eikidankai Project: Formal Introduction

Good evening, my readers. Some of them already noticed the Eikidankai word is now reserved for my projects site, but then, what is the current whereabouts?  Contrary to expectations, I have been using most of my free time to work on this personal space, while slowly developing the fundamentals of my world-building. ... That is why I have not had enough time to introduce Eikidankai Project to you all. I found this occassion to be the right time to do it, so let's get started! And nope,  I did never leave the cheap community, but it is not my main focus for now. What's Eikidankai Project? It is the formal name given to my projects site. A personal space, seperated from my main blog, intended to feature original creations. Well, not 'original' in the most literal sense, but quite different from the usual. I have now the necessary knowledge and motivation for trying to keep moving forward. The existence's name where all my characters and stories take place will be ment...

WinMUGEN: Seiobake.EX - ModifyScreen Handler Add-on

Good evening, readers. 

Time flew so fast even another year is over, but well, this just implies a new beginning, so let us get started with the first blog entry of this year.
Seiobake Icon

I have created in collaboration with Nomi, a SuperNull add-on for WinMUGEN, called as ModifyScreen Handler, that allows you to perform angle and scale operations on the engine's screen, which can be useful to create some interesting visual concept on certain characters.
These add-ons are a part of a special framework I am currently developing, called as Seiobake Library, which allows to implement new features into the engine.

Current Version: V1.01s
(> Download Here <)

After downloading this engine add-on, you will have to read the "ReadMe" text file to implement it in your character properly, before executing the NomiShell code loader.

This engine add-on uses a SuperNull multi-loader exploit to be loaded in the process's memory, which is also intended to circumvent most of Sealer type characters, as this is a general purpose module.

I guess this is all for now, so stay tuned for more updates, have a nice day!