Newest Post: Ner'zhul.Seraphim: More Speed and Defense / Patch Note No. 1A

Good evening, readers. I see Ner'zhul.Seraphim got a nice reception a fter having released her some weeks ago, but  the VoidShell library's CPU intensive use makes her nearly unusable, even for high-end computers.  ... Therefore, I have plans on releasing an optimization update that improves the character's average framerate, while trying to reduce the general CPU average used by the main library. General code optimization in the character's state files and a new version of VoidShell are featured in this patch update, so do not expect visible visual improvements in her skill set, but you will see them smoothly now. Cool, right? Art asset created by SlenderFreak17 This character update can be downloaded by clicking on the main thumbnail, and  the download link of her main entry will eventually be updated, so no worries. After seeing the current state of VoidShell, I really never thought that single Eikidankai Framework module would be finally completed, so I do not know ...

WinMUGEN: Seiobake.EX - ModifyScreen Handler Add-on

Good evening, readers. 

Time flew so fast even another year is over, but well, this just implies a new beginning, so let us get started with the first blog entry of this year.
Seiobake Icon

I have created in collaboration with Nomi, a SuperNull add-on for WinMUGEN, called as ModifyScreen Handler, that allows you to perform angle and scale operations on the engine's screen, which can be useful to create some interesting visual concept on certain characters.
These add-ons are a part of a special framework I am currently developing, called as Seiobake Library, which allows to implement new features into the engine.

Current Version: V1.01s
(> Download Here <)

After downloading this engine add-on, you will have to read the "ReadMe" text file to implement it in your character properly, before executing the NomiShell code loader.

This engine add-on uses a SuperNull multi-loader exploit to be loaded in the process's memory, which is also intended to circumvent most of Sealer type characters, as this is a general purpose module.

I guess this is all for now, so stay tuned for more updates, have a nice day!