Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

WinMUGEN: OSP Screenpack Release

Good evening, readers.

I have decided to release this screenpack to the public, which would be the first time I have ever done this, so woah...

Well, this was actually a port I did create for a screenpack several years ago, which was "Original Screen Pack", created by Chotto-Komaru for M.U.G.E.N 1.00.
I just reworked the whole screenpack data in order to make it compatible for WinMUGEN, besides adding my own touch to it, so we could say it is an alternate version. 




Credits to the author for having created the original version

To be honest, I really have nothing to say for this occasion, so have fun with this screenpack.
Well, this is all for now, so have a nice day.

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