Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

Eikidankai Project: Website Announcement

Hello my fellow readers.

While working on some SuperNull exploit add-ons for M.U.G.E.N Engine, I finally decided to focus on a personal project I have been working for several years, but never gave it a higher priority as the former, so here we go:

Eikidankai Project's Logo
This is my main page where my creations will be featured, including characters, of course.
It is still in a beta stage, but decent enough to be shown to the public.

New content will be posted in said page as time is on my side, so feel free to leave any feedback in this blog entry.

This is all for today, so have a nice day!


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