Newest Post: Ner'zhul.Seraphim: More Speed and Defense / Patch Note No. 1A

Good evening, readers. I see Ner'zhul.Seraphim got a nice reception a fter having released her some weeks ago, but  the VoidShell library's CPU intensive use makes her nearly unusable, even for high-end computers.  ... Therefore, I have plans on releasing an optimization update that improves the character's average framerate, while trying to reduce the general CPU average used by the main library. General code optimization in the character's state files and a new version of VoidShell are featured in this patch update, so do not expect visible visual improvements in her skill set, but you will see them smoothly now. Cool, right? Art asset created by SlenderFreak17 This character update can be downloaded by clicking on the main thumbnail, and  the download link of her main entry will eventually be updated, so no worries. After seeing the current state of VoidShell, I really never thought that single Eikidankai Framework module would be finally completed, so I do not know ...

Eikidankai Project: Website Announcement

Hello my fellow readers.

While working on some SuperNull exploit add-ons for M.U.G.E.N Engine, I finally decided to focus on a personal project I have been working for several years, but never gave it a higher priority as the former, so here we go:

Eikidankai Project's Logo
This is my main page where my creations will be featured, including characters, of course.
It is still in a beta stage, but decent enough to be shown to the public.

New content will be posted in said page as time is on my side, so feel free to leave any feedback in this blog entry.

This is all for today, so have a nice day!


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