Posts

Newest Post: Einthesia Echoes

The main logo of my personal project's timeline, Einthesia Echoes, has just been updated. A few new side stories will be featured after releasing all the introduction episode segments, besides revealing several lore concepts from it, so stay tuned for more updates.

Einthesia Echoes

The main logo of my personal project's timeline, Einthesia Echoes, has just been updated. A few new side stories will be featured after releasing all the introduction episode segments, besides revealing several lore concepts from it, so stay tuned for more updates.

Personal Restructuring

Good evening, my readers. As some of you have probably noticed, I have not made any new content during these weeks, so let us start talking about only a few primary subjects... Due to some personal affairs I have been dealing with for some years, I will start  prioritizing the latter before it gets too late, which is going to cause the progress of some general stuff I have been working to be greatly slowed (except Eikidankai Project). If everything goes according to the plan, I may resume them before calmly releasing to the public besides providing new information about my personal project, so stay tuned for future updates. Already ongoing works will eventually be released, but additional time may be required to complete them. Well, this is all for now, so have a nice day. Oh yeah, this site could have another theme remodelation, so let us see how things go.

Eikidankai Project: Website Announcement

Hello my fellow readers. While working on some SuperNull exploit add-ons for M.U.G.E.N Engine, I finally decided to focus on a personal project I have been working for several years, but never gave it a higher priority as the former, so here we go: This is my main page where my creations will be featured, including characters, of course. It is still in a beta stage, but decent enough to be shown to the public. New content will be posted in said page as time is on my side, so feel free to leave any feedback in this blog entry. This is all for today, so have a nice day!

WinMUGEN: NomiShell - SuperNull Code Multi-Loader

Good evening, readers.  This is a SuperNull exploit code loader, created by me for the author Nomi , that allows you to execute your character's code multiple times, besides providing a small toolkit to make code creation easier to do. This exploit template uses all the known engine vulnerabilities to execute code, which also allows to circumvent SuperNull characters who usually seal one of them, so you will not have to worry about your main code being blocked. Baka.AI, a character created by Nomi, uses the first version of NomiShell to load her main library. Current Version: V2.02s (> Download Here <) After downloading this exploit template, you will have to read the "ReadMe" text file to implement it in your character properly, before executing the NomiShell code loade r. You will no longer have to worry about everything but your code when using it, as due to the way this exploit has been created, all the stack and control flow order are handled by NomiShell. Well...

WinMUGEN: Seiobake.EX - ModifyScreen Handler Add-on

Good evening, readers.  Time flew so fast even another year is over, but well, this just implies a new beginning, so let us get started with the first blog entry of this year. I have created in collaboration with Nomi , a SuperNull add-on for WinMUGEN, called as ModifyScreen Handler, that allows you to perform angle and scale operations on the engine's screen, which can be useful to create some interesting visual concept on certain characters. These add-ons are a part of a special framework I am currently developing, called as Seiobake Library, which allows to implement new features into the engine. Current Version: V1.00s (> Download Here <) After downloading this engine add-on, you will have to read the "ReadMe" text file to implement it in your character properly, before executing the NomiShell code loader. This engine add-on uses a SuperNull multi-loader exploit to be loaded in the process's memory, which is also intended to circumvent most of Sealer type ch...