Posts

Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

M.U.G.E.N Cheap Wiki

  Do you want to know how an engine exploit works in detail? Do you want to know more details about a character you like? Do you want to add your research into some articles?  If that is the case, we have this page for you to check out:  All the articles about characters, authors, and exploits can be found in this Wikia page, so you can get an idea about how they work in detail! Main articles have already been covered, but new content is yet to be created.  

Cookie Clicker - WinMUGEN Edition: Beta Build Repository

  Hello again. It has been weeks since I have been working on this Cookie Clicker game adaptation for this engine version, so as not to kill any possible "expectation", some beta builds will be released in this post. (> VB0.02: Download Here <) Make sure to read the ReadMe text file before use Warning: This game adaptation can only be run on the Hi-Low Res version and is not intended to work as a playable character, so do not expect it to fight other enemies, as unpredictable results could occur.  Despite being in W.I.P state, current beta build link might be changed for the latest one, so stay tuned for new posts.

Cookie Clicker - WinMUGEN Edition: Development Log No. 1

Hello friends. It has been a while since I do not post new content in my blog, but for this ocassion, I will be posting some development logs about this game adapation for M.U.G.E.N Engine: Cookie Clicker As you can guess, incremental type games like this one are virtually impossible to adapt in a fighting engine like M.U.G.E.N without the help of exploits, as the latter allows me to enable mouse support besides implementing some code patches for optimization purposes. Due to engine limitations, I will have to integrate new game mechanics to compensate, so you can have a unique and different experience when playing this game adaption. It is currently in W.I.P state, but it will eventually be released to the public after fine-tuning the last details, so stay tuned for new posts. Have a nice day.