Newest Post: WinMUGEN: NomiShell - Library MultiLoader

Good afternoon, readers.  Do you need a SuperNull exploit file that allows you to load multiple libraries at a time? Well then, this NomiShell loader variant will  allow you to do so until a maximum of 32 library files per load, while not having to use several SuperNull exploits for it. For libraries that explictly require code interaction with NomiShell, please read this blog entry , as it offers you a clean version of the latter to use. Current Version: V1.00s (> Download Here <) After downloading this exploit template, you will have to read the "ReadMe" text file to implement it in your character properly, before executing the NomiShell code loade r. Well, I guess that is all for now, so have a nice day!

Cookie Clicker - WinMUGEN Edition: Development Log No. 1

Hello friends.
It has been a while since I do not post new content in my blog, but for this ocassion, I will be posting some development logs about this game adapation for M.U.G.E.N Engine:

Cookie Clicker

As you can guess, incremental type games like this one are virtually impossible to adapt in a fighting engine like M.U.G.E.N without the help of exploits, as the latter allows me to enable mouse support besides implementing some code patches for optimization purposes.

Due to engine limitations, I will have to integrate new game mechanics to compensate, so you can have a unique and different experience when playing this game adaption.

It is currently in W.I.P state, but it will eventually be released to the public after fine-tuning the last details, so stay tuned for new posts.

Have a nice day.



Comments