Newest Post: A Special Character Release...

Good evening, readers. After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess,  they will feature a new style format, being very different from what you are used to see in my old characters. You may even be surprised when seeing this character. It is not either Void.Schmelze or x00x00x... Ner'zhul.Seraphim: My first functional SuperNull playable character after 8 years of "hiatus", which has been  powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary. Contrary to other characters you have seen in the engine, she does not use a lot of visual  effects for her attacks but the ones she use are performed in an  ingenious way, so do not expect to see her full of VFXs. As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defen...

Cookie Clicker - WinMUGEN Edition: Beta Build Repository

 Hello again.

It has been weeks since I have been working on this Cookie Clicker game adaptation for this engine version, so as not to kill any possible "expectation", some beta builds will be released in this post.

Cookie Clicker in the versus screen

Make sure to read the ReadMe text file before use

Warning:
This game adaptation can only be run on the Hi-Low Res version and is not intended to work as a playable character, so do not expect it to fight other enemies, as unpredictable results could occur.

 Despite being in W.I.P state, current beta build link might be changed for the latest one, so stay tuned for new posts.




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