Posts

Newest Post: WinMUGEN: NomiShell - Library MultiLoader

Good afternoon, readers.  Do you need a SuperNull exploit file that allows you to load multiple libraries at a time? Well then, this NomiShell loader variant will  allow you to do so until a maximum of 32 library files per load, while not having to use several SuperNull exploits for it. For libraries that explictly require code interaction with NomiShell, please read this blog entry , as it offers you a clean version of the latter to use. Current Version: V1.00s (> Download Here <) After downloading this exploit template, you will have to read the "ReadMe" text file to implement it in your character properly, before executing the NomiShell code loade r. Well, I guess that is all for now, so have a nice day!

M.U.G.E.N - Engine Patch Differences

Hello my fellow readers. You probably noticed new engine patches that combine the functionality of 3v3 and 4v4  simul matches have been released for WinMUGEN and MUGEN 1.xx , but before proceeding to download them, you decide to know what makes these engine patches worth it. Well, you are in the right place to know what improvements my engine patches feature, so let us begin! (> Adjustable Simul Team Limit <) Main feature of my engine patches is the adjustable team limit,  which allow you to create simultaneous  matches with a maximum of 4 characters, so 4v2 or 3v4 matches are now possible in this patch version. (> Corrected Versus Screen <) Versus screen is now capable of showing the characters' potraits, while a maximum of 4 player names can be displayed, depending on the engine version.  (> Position Adjustment <) The other 4 characters will have their position X adjusted to their nearest partners instead of appearing on random locations when a n...