Posts

Newest Post: An Uncertain Future

Good evening, my readers. As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured. However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead. I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the  bare-bones I had left... At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted. The main plot will not be the big deal, of course, but I will try making it different from the usual. The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown wh...

M.U.G.E.N - Engine Patch Differences

Hello my fellow readers. You probably noticed new engine patches that combine the functionality of 3v3 and 4v4  simul matches have been released for WinMUGEN and MUGEN 1.xx , but before proceeding to download them, you decide to know what makes these engine patches worth it. Well, you are in the right place to know what improvements my engine patches feature, so let us begin! (> Adjustable Simul Team Limit <) Main feature of my engine patches is the adjustable team limit,  which allow you to create simultaneous  matches with a maximum of 4 characters, so 4v2 or 3v4 matches are now possible in this patch version. (> Corrected Versus Screen <) Versus screen is now capable of showing the characters' potraits, while a maximum of 4 player names can be displayed, depending on the engine version.  (> Position Adjustment <) The other 4 characters will have their position X adjusted to their nearest partners instead of appearing on random locations when a n...