Newest Post: An Uncertain Future

Good evening, my readers. As some of you have already noticed, I am working on a personal project I had created several years ago lately, a space where my original creations would be featured. However, as my old self being was unable to deal with the workload and expectations back then, small progress was made before being put side and focusing on the engine instead. I certainly wonder why I did not give this project the attention it deserved, but well, time is irreversible, so I will have to work with the  bare-bones I had left... At present, I got heavily motivated and finally resumed my project after months of reworking the core parts, so this is going to be the main entry where the latest information will be posted. The main plot will not be the big deal, of course, but I will try making it different from the usual. The project has been divided into parts in order to fasten the release process, as I would be stuck in it for longer otherwise, so relevant content will be shown wh...

Eikidankai Development Log(2)

Eikidankai Development Log:
CFL Subroutine

Huh, it has been a long while since I do not post anything, but well...
This time we are going to talk about the CFL subroutine, and the file as well.

This subroutine had been recoded to improve its performance in Eikidankai, which used to be antiquated, due to the lack of security checks.
Additionally, this file contained all the primary functions of Eikidankai, making the main loader quite basic. Fixed in the new beta version, by putting all the functions into the loader, instead of the CFL file.

First version of the CFL loader.

After Eikidankai has loaded all the required stuff in the stack frame, it will look for a file, called as "Eikidankai.Cfl" to load it in memory, this file contains custom code, allowing a MUGEN author to implement its own content, having chances to exploit all the capabilities of the engine.

Improved version of the CFL loader

Last, but not least, the loader will check the file's intergrity, making use of certain parameters to perform a better execution from the CFL file
.

That is all, stay tuned for more updates.
Have a nice day...

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