Newest Post: A Special Character Release...

Good evening, readers. After years of reseaching and experimentation stuff, I finally completed a playable character, but as you can guess,  they will feature a new style format, being very different from what you are used to see in my old characters. You may even be surprised when seeing this character. It is not either Void.Schmelze or x00x00x... Ner'zhul.Seraphim: My first functional SuperNull playable character after 8 years of "hiatus", which has been  powered by the VoidShell library, allowing her to withstand most of the remote attacks while counterattacking her enemies when necessary. Contrary to other characters you have seen in the engine, she does not use a lot of visual  effects for her attacks but the ones she use are performed in an  ingenious way, so do not expect to see her full of VFXs. As she is remotely protected by her VSC threadworkers, she is virtually immune to all the CNS Obliteration and Player Replacement attack variants, so real defen...

Eikidankai Development Log(2)

Eikidankai Development Log:
CFL Subroutine

Huh, it has been a long while since I do not post anything, but well...
This time we are going to talk about the CFL subroutine, and the file as well.

This subroutine had been recoded to improve its performance in Eikidankai, which used to be antiquated, due to the lack of security checks.
Additionally, this file contained all the primary functions of Eikidankai, making the main loader quite basic. Fixed in the new beta version, by putting all the functions into the loader, instead of the CFL file.

First version of the CFL loader.

After Eikidankai has loaded all the required stuff in the stack frame, it will look for a file, called as "Eikidankai.Cfl" to load it in memory, this file contains custom code, allowing a MUGEN author to implement its own content, having chances to exploit all the capabilities of the engine.

Improved version of the CFL loader

Last, but not least, the loader will check the file's intergrity, making use of certain parameters to perform a better execution from the CFL file
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That is all, stay tuned for more updates.
Have a nice day...

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