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Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

Personal Restructuring

Good evening, my readers. As some of you have probably noticed, I have not made any new content during these weeks, so let us start talking about only a few primary subjects... Due to some personal affairs I have been dealing with for some years, I will start  prioritizing the latter before it gets too late, which is going to cause the progress of some general stuff I have been working to be greatly slowed (except Eikidankai Project). If everything goes according to the plan, I may resume them before calmly releasing to the public besides providing new information about my personal project, so stay tuned for future updates. Already ongoing works will eventually be released, but additional time may be required to complete them. Well, this is all for now, so have a nice day. Oh yeah, this site could have another theme remodelation, so let us see how things go.