Posts

Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

Molotov-Donald

Hi friends. It has been a long while since I do not post anything in my blog, but in this ocassion, I will be releasing one of my oldest joke characters to the public: Molotov-Donald Some flawed code states have been removed to prevent the program from crashing. I have nothing to say but a download link will be provided below here: [> Download here <] That is all for now, stay tuned for new content. Have a nice day.