Posts

Newest Post: VoidShell Library: Destiny Notes

Good afternoon, readers. Oh yeah, this is going to be the first blog entry of 2026, so let us begin by talking about the VoidShell library's future. As many of you can guess, this library initially started as an ASM x86 program inside a ST file, which was loaded by the engine through a SuperNull exploit (The StateDef Overflow engine vulnerability was used as main vector back then), and despite you could expect, it was simpler than the current version. "Eikidankai" was the first name given to said library and early build versions were used on a few known characters (such as x00x00x or Void.Schmelze) to withstand most SuperNull enemies from the past decade. However, there was no real defense behind it, as it just seals most of the engine vulnerabilities while hooking some primary functions, causing their exploits to be effectively blocked but also rendering them unstable. They were eventually left as PoC characters while the Eikidankai program had to be reworked from scrat...

Stages

  It is unusual for me to create stages, but just in case, I will use this post to upload new stage content...

Space Corridor: Stage Release

Well huh, hi everyone. I created this stage due that I was bored and I wanted to create something cool lol, well, here's the Space Corridor (Insert any AU lulz) from Undertale, this works in 1.0 and winmugen. (> Download <) They're in space, the windows are illuminated (see sun) rofl Details: SuperJump : Yes Music : Too Animated : Of Course. Well... enjoy!.